I'm a narrative designer, aiming to create the best possible narrative experience for the player. My areas of focus are narrative context, features design, and implementation (features, dialogue, cinematics).
I love games, cinema, history, and culture in general. I speak fluent English and French, and am currently learning Japanese.
I'm based in the United Kingdom, where I work as a Junior Narrative Designer at Ubisoft Reflections.
Ryū Ga Gotoku's Japaneseness in Local and Global Contexts:
Challenges of Cultural Translation
(8.8k words, 2019)
Exploring how cultural specificities affect games locally and globally. I specifically focused on manifestations of Japaneseness in Ryū Ga Gotoku (Yakuza).
CATALOGUE OF WRITING
(32 pages, 2017)
Curation of blog posts and thought pieces, collated in a catalogue I designed myself for print.
Catalogue of writing on Contextual & Theoretical Studies
Posts about games, design, and other topics.
Personal blog site