I'm a Narrative Designer currently working at Ubisoft Reflections, UK. I've previously worked on self-published titles such as Project Madison, a narrative and systems-driven office simulation set in 1960s Madison Avenue.
I strive to create the best possible narrative experience for the player by harmonising narrative elements and gameplay. My areas of focus are features design, cinematics, and implementation.
Prior to my career as a designer, I worked in the gaming industry as a Project Manager (SIEE, Activision). I also completed a BA(Hons) Games Design at the University of the Arts London, writing a thesis on Ryū Ga Gotoku's Japaneseness in Local and Global Contexts.
I love games, film, design, Japanese culture, and cats.
Ryū Ga Gotoku's Japaneseness in Local and Global Contexts:
Challenges of Cultural Translation
(8.8k words, 2019)
Exploring how cultural specificities affect games locally and globally. I specifically focused on manifestations of Japaneseness in Ryū Ga Gotoku (Yakuza).
CATALOGUE OF WRITING
(32 pages, 2017)
Curation of blog posts and thought pieces, collated in a catalogue I designed myself for print.
Catalogue of writing on Contextual & Theoretical Studies
Posts about games, design, and other topics.
Personal blog site
Talks and panels on my experience as a game and narrative designer.
I have also participated in portfolio reviews and university interviews.
TALK: SHIP IT! FINISHING SMALL GAMES
UKIE Student Conference | March 26th, 2021
Tips and advice on making small games:
- Turning a brief into a game
- Managing teamwork & resources
- Scheduling and deadlines
- Publishing your game
Event Link | Slides available upon request.