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ABOUT

I'm a narrative designer, aiming to create the best possible narrative experience for the player. My areas of focus are narrative context, features design, and implementation (features, dialogue, cinematics).

I love games, cinema, history, and culture in general. I speak fluent English and French, and am currently learning Japanese.

I'm based in London, UK, and am currently working at Ubisoft Reflections.

 

PROFESSIONAL WORK

I am currently working at Ubisoft Reflections on Assassin's Creed VR.

Ubisoft Reflections Logo
 
 

PROJECT MADISON

Office simulation, strategy, and petty revenge in 1960s Madison Avenue.

* Featured on itch.io and Rock Paper Shotgun in June 2019!

Project Madison

WRITING

THESIS

Ryū Ga Gotoku's Japaneseness in Local and Global Contexts:
Challenges of Cultural Translation

(8.8k words, 2019)
Exploring how cultural specificities affect games locally and globally. I specifically focused on manifestations of Japaneseness in Ryū Ga Gotoku (Yakuza).

CATALOGUE OF WRITING

(32 pages, 2017)
Curation of blog posts and thought pieces, collated in a catalogue I designed myself for print.

Catalogue of writing on Contextual & Theoretical Studies

BLOG

Posts about games, design, and other topics.

Personal blog site

 
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©2021 by Pauline Martyn