Unity / Fungus Plug-In || C# || 2018 || Collaboration
Game themed around a 20th century decade, featuring:
Branching dialogue and character interactions themed around the narrative setting
Hobo Code riddles and puzzles
Strategic map movement based on distance and information gained by the player
Resource management: time, money, clues needed to finish the game
- - Click HERE to view the Game Design Document (PDF) - -
Once we settled on the 1930s Great Depression era as a setting, our design challenge was to convey it through narrative, gameplay, and visuals. We decided to...
Build the game as a character's journey, inspired by hobos travelling during the Great Depression (use of map, locations)
Use the real-life Hobo Code symbols as a gameplay element bridging narrative and mechanics (dialogue riddles, puzzles)
Use characters typical of that era that the player could interact with (dialogue)
As the narrative designer on this project, my tasks and challenges were to:
Create a text-based tutorial: I used simple dialogue with highlighted information to teach players rules and mechanics, and allowed the whole tutorial to be skipped if required.
Make the narrative elements thematically relevant: I used language and historical elements of the era, with some references to American folklore and culture.
Allow players to test their knowledge of Hobo Code symbols: I wrote and scripted dialogue choices to check the players' knowledge of the symbols, with answers leading to different outcomes. I also wrote and built riddles in specific game locations to allow players to take on further challenge, and learn more symbols.
Create interactive dialogue: to allow for a choice-based and replayable narrative, I implemented branching dialogue with various second chances and call-backs to previous options.