Unity || C# || 2018 (Jan-Feb) || Solo Project
Simple game system built around a dynamic challenge: continual progress but no win condition.
Serving customers who arrive faster and faster
Giving customers the food and drinks they want by looking at their list and picking-up the correct item
Replenishing food as the shop runs out
Monitoring customer's mood through visual cues - if one of them gets too angry, it's game over!
Solo project (inspired by my part-time job at the time!). I was responsible for the design, programming, and art.
Creating a clear and mostly wordless UI: visual cues for numbers, items depleting, customers' mood (colour and expressions)
Creating a smooth learning curve that does not feel immediately or unfairly punishing: slow game start, nudging players to build a strategy
Building the difficulty around several mechanics: customer arrival, customer anger meter, shopping list length
Using playtesting to test difficulty curve, player journey, and overall clarity of the gameplay, objectives, and UI