Sushi-Ya!

Dynamic challenge themed around serving customers in a sushi shop. いらっしゃいませ! (Welcome!)

SushiYa_Screen
 

About

Unity || C# || 2018

Simple game system which presents a dynamic challenge, with continual progress but no win condition.

  • Serving customers who arrive faster and faster

  • Giving customers the food and drinks they want by looking at their list and picking-up the correct item

  • Replenishing food as the shop runs out

  • Monitoring customer's mood through visual cues - if one of them gets too angry, it's game over!

Team

Solo project. I was responsible for the design, programming, and art.

 

Design Challenges

For this game (inspired by my part-time job at the time!) I wanted to make a visually simple game with a multi-layered challenge:

  • Create a clear UI: I created a UI that relied on visual cues such as numbers, items depleting, customers' mood reflected by colour and expressions

  • Create a smooth learning curve and a rising difficulty that did not feel immediately (or unfairly) punishing: allowing the player to learn the mechanics before being challenged, balancing the game carefully through playtesting

  • Create interlocking mechanics: I chose to make difficulty hinge on more than one mechanic to create a more layered and interesting challenge: customer arrival, customer anger meter, shopping list length

  • Allow players to learn over several playthroughs: I used the above interlocking mechanics to allow players to learn and refine their strategy (make drinks first, ensure food is replenished immediately, etc.).

 
Title Screen

Title Screen

Early Game

Early Game

Mid Game

Mid Game

Late Game

Late Game

Paper Prototype

Paper Prototype

 

Contact

Follow

©2020 by Pauline Martyn