Adobe Animate CC || ActionScript || 2017
Game themed around a myth/folklore, with challenge and a learning curve.
Managing resources (energy, flowers)
Using reflexes to navigate the screenspace and avoid being hit or carried by the wind
Using strategy to immobilise the enemy gradually
Solo project. I was responsible for the design, programming, and art.
For this game I wanted to create:
A link between narrative and player learning: you first encounter the god when he is asleep and get a feel for the gameplay before the timer and attacks starts
A multi-layered challenge including:
Movement and attack
Additional visual polish ("fun touches"): eyes moving to follow the player, enemy kneeling down when sufficiently hit, amusing bee animations, etc.