Café management game with a narrative core. Grow and shape a run-down café, and make friends with the neighbours - every day brings new opportunities!
This project is an ongoing side project. Prototype & completion TBC, and Game Design Document available upon request.
Unity / Narrative Plug-In || C# || Collaboration
Character-driven narrative and management where the player makes their mark on the game space (the café), while building relationships with regular customers.
Start the game with a blank canvas: a run-down café, and no regulars.
Every night, purchase products/objects that will shape your café. Consistent styles and choices will bring big visual changes and attract different customer types.
Every day, watch out for special customers you can talk to.
Befriend them and they may provide some unique help - or even become regulars.
Regulars unlock more options for your café and will help you expand your customer base... and friend circle.
Everyone is unique and has their own preferences - perhaps one game and one café is not enough to befriend everyone...