Café management game with a character-driven core. Grow and shape a run-down café, and make friends with the neighbours - every day brings new opportunities!

This project is an ongoing side project. Prototype & completion TBC, and Game Design Document available upon request.



Unreal Engine (TBC) || 2021+ || Collaboration

Character-driven narrative and management game, where the player makes their mark on the game space (the café) and builds relationships with regular customers.

  • Start the game with a blank canvas: a run-down café, and no regulars.

  • Every night, purchase products/objects that will shape your café. Consistent styles and choices will bring big visual changes and attract different customer types.

  • Every day, watch out for special customers you can talk to.
    Befriend them and they may provide some unique help - or even become regulars.

  • Regulars unlock more options for your café and will help you expand your customer base... and friend circle.

  • Everyone is unique and has their own preferences - perhaps one game and one café is not enough to befriend everyone...


2019-09-26 16.36_edited.jpg
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©2020 by Pauline Martyn