unity / narrative plug-in || C# || 2019 (IN PROGRESS) || collaboration
roles: narrative designer, game designer, programmer
Café management game with a narrative core. Grow and shape a run-down café, and make friends with the neighbours - every day brings new opportunities!
PROJECT BRIEF & FEATURES
Create a game where character-driven narrative intersects with systems management. The game should allow the player to make their mark on the game space (the café), and to make regular and meaningful narrative choices.
Start the game with a blank canvas: a run-down café, and no regulars.
Every night, purchase products/objects that will shape your café. Consistent styles and choices will bring big visual changes and attract different customer types.
Every day, watch out for special customers you can talk to.
Befriend them and they may provide some unique help - or even become regulars.
Regulars unlock more options for your café and will help you expand your customer base... and friend circle.
Everyone is unique and has their own preferences - perhaps one game and one café is not enough to befriend everyone...
The Café is a collaboration with illustrator Eleonor Piteira, who will create the art for the game.
The project has an estimated completion date of 2019.
A first playable prototype is scheduled for Summer 2019.
The game will be free and released on itch.io. Further platforms TBC.
The game is intended as post-degree project, to keep practicing narrative and systems design.
The Café is a personal project.